using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Threading;
using System.Windows.Forms;

namespace virtuaPol.WorldEditor
{
    public partial class Splash : Form
    {
        public Splash()
        {
            InitializeComponent();

            Bitmap b = new Bitmap(this.BackgroundImage);
            b.MakeTransparent(b.GetPixel(0, 0));
            this.BackgroundImage = b;
            //Thread.Sleep(4000);
            //this.Hide();
        }
    }
}